Quinn Brandis

A junior member of the Explorer's Society

Description:

Quinn Brandis, level 1
Human, Sorcerer
Build: Chaos Sorcerer
Spell Source: Wild Magic

FINAL ABILITY SCORES
Str 10, Con 13, Dex 16, Int 13, Wis 8, Cha 17.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 16, Int 13, Wis 8, Cha 15.

AC: 13 Fort: 12 Reflex: 14 Will: 16
HP: 25 Surges: 7 Surge Value: 6

TRAINED SKILLS
Endurance +6, Arcana +6, Dungeoneering +4, History +6, Diplomacy +8

UNTRAINED SKILLS
Acrobatics +5, Bluff +5, Heal +1, Insight +1, Intimidate +5, Nature +1, Perception +1, Religion +3, Stealth +5, Streetwise +5, Thievery +5, Athletics +2

FEATS
Human: Linguist
Level 1: Jack of All Trades

POWERS
Bonus At-Will Power: Chaos Bolt
Sorcerer at-will 1: Energy Strobe
Sorcerer at-will 1: Dragonfrost
Sorcerer encounter 1: Mists of Disarray
Sorcerer daily 1: Chromatic Orb

ITEMS
Adventurer’s Kit, Cloth Armor (Basic Clothing), Quarterstaff

Bio:

With little hope of finding meaningful research in the heart of Bengra, Quinn has gone out on a limb and accepted a task in the far off regions of Ahlfar, an area that is highly unpopular with other Explorers due to its harsh environment and conditions. It is his hope that somewhere amongst the highly untouched Ruins of Aqabah he will be able to find lore from the past that will advance him beyond his current rank of Copper Standard in the Society.

Quinn has been joined in his adventure by two traveling companions, Krom, a warlord focused on small team tactics and Xavdak, a great-axe wielding barbarian.

Although the initial investigations into the ruins proved to be fruitful, the unexpected destruction of the ancient chambers Quinn was studying have led him and his protectors to join a caravan to Bashala so they can acquire more supplies. Once in town, Quinn hopes to further examine his notes and etchings from Aqabah to see if he can determine his next course of action.

Quinn Brandis

Sands of Oblivion crofticus